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I make sure to have a constant feedback loop to help me get features out that the community wants and fix the issues they have. “The community has already been a massive help when refining the editor and the overall gameplay. How are you planning on involving the Community in your development process? “I plan to gradually raise the price as I ship new content and features.” Will the game be priced differently during and after Early Access?
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Steam Workshop: Full integration with Arcade Mode and the game's Level Editor to allow easy uploading and downloading of user made levels.” Level editor: A robust and easy to pick up level editor for user created content, built right into the game. “- Arcade Mode: A fun way to play user made levels with your friends in up to 8 player Local Co-Op. What is the current state of the Early Access version? Steam Leaderboards: There will be Steam Leaderboards Integration to allow you to compare your finish times with your friends.” Steam Workshop: There will be more Steam Workshop integration to allow for faster sharing of level editor themes and prefabs. Level editor: Through community feedback I will be continuing to constantly improve and rework the level editor to bring it more features (e.g more powerful shape creation) and allow for better ease of use (e.g better prefab workflow). Story Mode: A full story mode containing 20+ levels and tons of lore, characters, and secrets for the player to go through.
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How is the full version planned to differ from the Early Access version? “My hope is the game will leave early access roughly by early December this year, once the story mode launches.”
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That being said this would all move faster if I had more testers and people constantly playing the game which is why I'm pursuing early access, so I can work together to make the game ya'll want to play.”Īpproximately how long will this game be in Early Access? I release regular updates for bugs and features submitted by the community and am working on the story mode constantly. I still love working on the game and am 100% committed to seeing it through.
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“I've been working on Project Arrhythmia for about 6 years (since high school as a hobby).